Your latest fun team combination
Comments
-
@qandols said:
Nice one! One knit pick, isn't it First avenger cap?Actually you’re right. Good catch.
0 -
@fractalvisions said:
I got caught out in the Shuri PvP by some Shuri, Deathlok and Kang teams. Tried it out myself and I've never seen so many defensive wins! Deathlok generates blue and green so quickly, it's hard to stop them.Speaking of Shuri, I've also been trying to find a good way to team her up with Green Goblin to take advantage of his ability to fortify countdowns and repeaters (outside of the current PvP, of course, otherwise opposing Shuri negates the power cost reduction). I've had fun teaming them up with Ronan. Try and get some blue quickly and get out Ronan's repeaters. They start to multiply, Goblin fortifies them and Shuri makes all your powers much cheaper and the enemies more expensive. This also means that there are plenty of fortified tiles available and so a better chance for Shri's blasters to stun, plus added bonus damage from Ronan for all the repeaters hit. It's a little slow to get going, especially as my Goblin and Ronan are 1/2/2 and 2/1/3 respectively (both at lvl 330), so isn't super effective but is certainly fun when it works. Probably more so if I ever get them champed and if Goblin ever gets the well needed buff to his numbers.
Thank you for this.. shuri deathlok and kang are making light work of pve and pvp shield sim..
1 -
I am amazed by Odin, Brand, and 4* Torch. Truly awesome power combinations.
2 -
Beat a higher level immortal trio with Silver Surfer, 5* Hit Monkey, and 5* Kang, with all the downs (/aways) coming from the powers that seem designed for the purpose which was somewhat satisfying and I'm sure would please the devs.
There's no real hope of this lot doing anything on defence though, sadly.
3 -
Just had lots of fun with 5* SWitch, Domino, and 3* Magik, for mostly obvious reasons. SWitch helped keep some red or purple coming back to the board in the absolute flood of black tiles Domino can bring. Really gives Magik a chance to shine, and rock out in Limbo for most of the match.
PS: I wanted to double check and see first, and I think that because Magik deals a little bit of friendly fire, that adds a charge to SWitch's repeater tile, reflecting more damage to the enemy than they received from Magik. This requires Magik to be slotted on the team before SWitch, because you want her Limbo damage to proc before SWitch's repeater. To be fair, I'm just guessing at this from the damage coming from the repeater, as we can't ever really see the charges on her tile.
Update: I no longer think that SWitch's repeater ticks up from Magik. Didn't see any damage go off each turn while facing minions, and Magik was in Limbo, so its a probably not.
4 -
I'm now in single-5* mmr, so testing 4* is much more inconvenient for me than it used to be, sadly. Nevertheless, back to 4* champing/testing I go. Champed 4* Prof X recently and am currently amusing myself with a variation of an old classic-- let's call them Charlie's Night-Angels.
4* Prof X/Nightcrawler/3* SWitch, with Nightcrawler having the highest level.
Pretty straight-forward. SWitch tints the board purple until Nightcrawler can start BAMF-teleporting around the purple board. Every 5* match Nightcrawler makes gives more purple AP and damage via the Professor. The additional purple can keep Nightcrawler supplied for a good while, even when he finally cascades the purple off the board.
2 -
@Tiger_Wong said:
Well I’m calling it…. Deathlock is the best battery in the game. This guy gives life to a bunch of characters even if he’s the only technologist/synthetic on the team.4* Sam Wilson
5* Captain America (First Avenger)
DeathlockDid you know Sam was a technologist? I literally found out during his boost week just messing around. With Cap being a stronger character, that gives +2 yellow and red each turn. You can fire off Sam’s yellow pretty early if you don’t want to wait for cap’s (which is a great power btw). But the kicker is cap’s red.
Cap’s red does good damage and drops a 2-turn cd that gains 7AP in the strongest color when it expires +2 for every other member of team cap. Sam is team cap of course so that’s +9 yellow. Oh wait, but you’re gaining +2 yellow cuz of Deathlock. And you can cut the cd timer down by matching blue cuz of Sam’s blue passive.
Basically you’ll fire cap’s yellow and then his red and once it expires, you fire yellow again. You’ll be firing yellow quite a bit.
I've fooled around looking for a variety on this, and Coulson makes an excellent swap for Wilson. Looked for Yellow strongest, Team Cap characters, and frankly his countdown interactions work really well here too. Shifts around what colors you chase, but it validates purple if you need / want to throw it.
PS: To that end, D5reDevil works well here for color coverage, but he isn't a technologist. Kamala is also a Yellow strongest Team Cap, but not a technologist. Ultimately, Wilson and Coulson are the options here, but its cool that there's two choices for that specific a filter of abilities.
1 -
My experience with SWitch's cd: Either she places it so it immediately get matched OR it is placed near a lot of other blue tiles so the AI will match it next turn OR it survives until count 1 and then the AI will kill it with a match 4 OR I will have to match it because there are no other matches.
0 -
@qandols said:
My experience with SWitch's cd: Either she places it so it immediately get matched OR it is placed near a lot of other blue tiles so the AI will match it next turn OR it survives until count 1 and then the AI will kill it with a match 4 OR I will have to match it because there are no other matches.This is my exact experience Jean Grey (Phoenix) revive tile.
1 -
Here's some other alternatives:
1) Crystal + green ap supports. There are lots of them. Put her with Emma if you think her AoE won't be enough.2) Magik + purple supports. Put her with Emma to give a 70% boost.
0 -
Once Supports can be sharded, it's 6 green/purple ap at 80% at R5. It's only a matter of time.
0 -
Run deathlok as the 3rd and you can guarantee 3 red on turn 2 in case the support doesn't proc.
0 -
The one move for Rocket, Juggs and Gamora shouldn't take 3-5 minutes longer on the trivials.
3 -
Ah ok, yeah that takes a few levels to work.
0 -
5* Colossus + Thanos + modern 5* with high purple/green/red. I use this for easy nodes.
1 -
And here I thought I was breezing through things with Juggs/R4G/Polaris.
0 -
I’ve just been rolling through PVE with Wong, Clea, and 5trange (helps that Wong and Clea are boosted) and it’s been absolute carnage. Half the time, Wong starts the match with beefy strikes or protects on the board that he then buffs if anyone has the Kamar-Taj support equipped, and then you chase yellow and keep casting Wong’s yellow to put more strikes/protects on the board (with the auto buff) while any power fired from the enemy gets double-hit by passives from Clea and 5trange. If an enemy gets enough AP to cast a dangerous power, you can switch them to the front and cast Clea’s blue on them, effectively shutting them down for the rest of the fight. Also, with Kamar-Taj equipped, the first cast of Wong’s yellow only costs 4 AP, and subsequent casts immediately resolve the cooldown so you can spam a ludicrous number of strikes/protects with enough yellow AP.
4 -
Came around here to say again, Deathlok and Shang Chi with any other Tech/Synthetic character.
0 -
It got to be Vulture: more red for you.
1 -
Speaking of Vulrure, I’ve been enjoying my Vulture/Mehneto/iHulk comp. All you need in one flying character to survive, but most matches I’ve been able to survive with both.
I set iHulk to 3/5/5 and enjoy the higher scaling match damage. The blue outlet for 5* Magneto is really clutch in a board bereft of red when he floats back down. Mags is built 5/3/5 for max air time.
Vulture, when airborne, can assist in all the AP to let the big boys go to work while leaving iHulk out there to max revive into some truly heavy, sustained match damage. I give it 4 out of 5 stars on the fun scale.
6
Categories
- All Categories
- 45.4K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.6K MPQ General Discussion
- 6.4K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 13.9K Magic: The Gathering - Puzzle Quest
- 530 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 443 MtGPQ Deck Strategy & Planeswalker Discussion
- 308 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 428 Other Games
- 178 General Discussion
- 250 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements