**** Clea (Sorcerer Supreme) ****
Comments
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What I would like to know is why a 4* that is clearly meant to be a direct upgrade to 3* Strange's yellow does less damage than his yellow. 3* Strange does ~1800 at baby champ / 2100 at max champ. Clea does 900 damage baby champ and probably 1200 while in Faltinian form.
I like her blue and her purple is fun. But frankly, for the people that take 3* Strange into PvE for his passive, she is a downgrade and I find that kinda baffling.
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@AlexR said:
What I would like to know is why a 4* that is clearly meant to be a direct upgrade to 3* Strange's yellow does less damage than his yellow. 3* Strange does ~1800 at baby champ / 2100 at max champ. Clea does 900 damage baby champ and probably 1200 while in Faltinian form.I like her blue and her purple is fun. But frankly, for the people that take 3* Strange into PvE for his passive, she is a downgrade and I find that kinda baffling.
I doubt they consider 3* characters when designing the upper tiers.
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They probably do because they design 3/5 together.
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@Borstock said:
@AlexR said:
What I would like to know is why a 4* that is clearly meant to be a direct upgrade to 3* Strange's yellow does less damage than his yellow. 3* Strange does ~1800 at baby champ / 2100 at max champ. Clea does 900 damage baby champ and probably 1200 while in Faltinian form.I like her blue and her purple is fun. But frankly, for the people that take 3* Strange into PvE for his passive, she is a downgrade and I find that kinda baffling.
I doubt they consider 3* characters when designing the upper tiers.
Usually? Sure. But in this case all of Clea's abilities seem designed like they want to be an upgrade to Strange's kit. From the passive to the healing to the blue to the color scheme. It'd be pretty strange if they forgot 3* Strange existed when Clea's kit is so clearly meant to echo it. Not considering 3* Strange in this context seems like a massive oversight, especially because that seemed the design idea? To make a 4* upgrade to the most popular 3* . Except, it's a downgrade for some bizarre reason.
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The damage on her passive does seem really low.
Maybe the number is a mistake/bug?0 -
@entrailbucket said:
The damage on her passive does seem really low.
Maybe the number is a mistake/bug?Put it on the growing pile of "clarification would be nice".
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I'd be surprised if it was a bug. In-game Shield Training Clea matched the values posted here, so it seems intentional. I suspect it's more a design oversight than bug.
Either way it's unfortunate, because for 4* use frankly she's borderline dead on arrival like this. #buffClea'sYellow
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@AlexR said:
@Borstock said:
@AlexR said:
What I would like to know is why a 4* that is clearly meant to be a direct upgrade to 3* Strange's yellow does less damage than his yellow. 3* Strange does ~1800 at baby champ / 2100 at max champ. Clea does 900 damage baby champ and probably 1200 while in Faltinian form.I like her blue and her purple is fun. But frankly, for the people that take 3* Strange into PvE for his passive, she is a downgrade and I find that kinda baffling.
I doubt they consider 3* characters when designing the upper tiers.
Usually? Sure. But in this case all of Clea's abilities seem designed like they want to be an upgrade to Strange's kit. From the passive to the healing to the blue to the color scheme. It'd be pretty strange if they forgot 3* Strange existed when Clea's kit is so clearly meant to echo it. Not considering 3* Strange in this context seems like a massive oversight, especially because that seemed the design idea?
I'm more thinking along the lines of her scaling and partners. Once you hit 4* land, you're probably not using 3* Strange except for the occasional PvE where he can hide behind a booster. But you can actually use Clea, which means her numbers have to be considered relative to that tier's typical usage. And 3* Strange probably doesn't offer helpful data in that case.
Assuming this logic, they're probably looking at the numbers for when she's boosted and comparing them to a champed 5* Strange.
I'm guessing. I could be wrong.
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I think her Yellow is meant to mimic 5* Strange, not 3*.
That's because her both hers and 5* Strange have an active component that does damage (831/turn for her) in addition to the passive when an enemy fires a power. 5* Strange only does 1448 damage when champed (450) on his passive Yellow so hers doing 900 when champed is in line with that.
Whether its a downgrade depends on whether you plan to use the active part of her Yellow. Against goons 3* Strange is a better choice since they tend to fire a lot of CDs but against tile movers Clea is probably better because she can make use of the active part of her Yellow.
KGB
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@KGB said:
I think her Yellow is meant to mimic 5* Strange, not 3*.That's because her both hers and 5* Strange have an active component that does damage (831/turn for her) in addition to the passive when an enemy fires a power. 5* Strange only does 1448 damage when champed (450) on his passive Yellow so hers doing 900 when champed is in line with that. (...)
huh?? No, that can't be, 1448 is unleveled 5* Strange.
Look at mine, who is unleveled lvl 255:
I have an alliance mate who has a champed lvl 458 Strange, and the passive part of his yellow says it does 6k damage.
So it goes 3* Strange does roughly ~2k and 5* Strange does roughly ~6k. Clea... does 900-1200.
If she was supposed to fit into the middle, she should do 3-4k!
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Electro reduces AoE by 6622 damage at 450.
Quake reduces AoE by 3394 damage at 270. That's 1.95x more.5 Strange deals 5824 at 450 but he doesn't heal allies. That's why he's dealing more damage to compensate for that.
5824/1.95 = 2986.67
Clea should be dealing 2986.67 without healing her allies. Add in her healing, it should be dealing 2986.67 - 540x 3 = 1366.67
Since she also boosts her power by 35%, her yellow with healing should deal 65% x 1366.67 = 888.33 damage, which is pretty close to 900.2 -
You are aware that 3* Strange also heals allies, right? He does ~2k AND a little bit of AoE healing. She does 900-1200 and a little bit of AoE healing. So no, that scaling logic does not work. It should not be this much worse than the 3* version of the same passive.
You mentioned Quake and Electro for scaling. Imagine if they were flipped, Quake reducing AoEs by 6+k and Electro by 3.4k. Would that not be bizzare that the higher form of that passive is worse? That's Clea.I could see it if she only did a little more than 3* Strange in normal form like maybe 2.5k and the Faltinian form boost then pushed her to ~3.3k. That would give you a rough average of 3k for a scaling factor of 1.95 for 5* Strange and at the same time not be worse than 3* Strange. That would make sense. 900 does not.
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It really, for-real, honestly, seems like a mistake.
Maybe submit a bug report?
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So, I asked about it. Got the following reply from customer support:
Based on our current information Clea (Sorcerer Supreme)'s stats and damage values are as intended.
So yeah, Clea is stuck with this until she gets a rebalance some years down the line, I guess. Unfortunate, because I think a 4* version of Strange's kit would have potential otherwise, but what can you do.
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You cared enough about Clea to email them.
Maybe I should try emailing them about 5* Wasp.0 -
Why not? It's a balance/design flaw that's pretty obvious on first glance. So while I didn't share entrailbucket's optimism, I didn't see any harm in trying.
And hey, you could. But this accomplished nothing, so I dunno whether I can recommend it.
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At least you can be sure this wasn't a mistake. Maybe I give it a try soon.
0
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