Defy Conquest a case study in base boss design
Comments
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Those early Galactus events were brutal. Trying to use Ghost Rider’s Penance Stare at just the right moment to one shot Galactus right before you died… that sucked but I’ll say one thing, it was memorable, and challenging, and required strategy.
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@gamecat235 said:
Those early Galactus events were brutal. Trying to use Ghost Rider’s Penance Stare at just the right moment to one shot Galactus right before you died… that sucked but I’ll say one thing, it was memorable, and challenging, and required strategy.I loved that. Our alliance was one of (I think) 3 that actually beat it, and we beat it first. I also loved the infamous "you're supposed to lose" Boss Rush.
I'm really glad to see an entire thread of people asking for more difficult/interesting events! I didn't think that was something that players were interested in at this point -- I assume most players just want to get rewards for showing up and doing nothing.
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@entrailbucket said:
@gamecat235 said:
Those early Galactus events were brutal. Trying to use Ghost Rider’s Penance Stare at just the right moment to one shot Galactus right before you died… that sucked but I’ll say one thing, it was memorable, and challenging, and required strategy.I loved that. Our alliance was one of (I think) 3 that actually beat it, and we beat it first. I also loved the infamous "you're supposed to lose" Boss Rush.
I'm really glad to see an entire thread of people asking for more difficult/interesting events! I didn't think that was something that players were interested in at this point -- I assume most players just want to get rewards for showing up and doing nothing.
Was Galactus really hard?
I think Civil War was the only one where alliances had trouble finishing both sides.0 -
The first couple of runs of Galactus that I was around for were quite difficult for everyone except those few elite players then. I was on a very good alliance at the time (in the lower tier alliance as I was rather up and coming then). And while our primary alliance did great, the alliance I was on struggled a bit and everyone helped and shared strategies and approaches (and Ghost Rider TU’s).
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If you want a boss event that feels like a boss event, those are the essential qualities needed, and some of those can be drawn from movies.
To make bosses challenging, the first thing the dev should do is to bring back roster based scaling beginning from round 1. If your mmr is 550, then Kang and his teams will be 550 on round 1. With each reset, their levels will increase by 50. At round 8, their levels would be level 950/1000.
Secondly, you can only win against Kang using swarm based strategy. It's thematic and fitting. You can't SC, Hulkoye, mThor or Chasm him away. It could be something similar to Kaecilius node. Destroy or match x number of swarm tiles to deal certain damage to Kang. If you could use 5* Wasp's Swarm to destroy his Away countdown, deal bonus damage. They could play around with this concept.
Thirdly, equip Kang and his team with R5 supports. Bosses are tough and equipping them with meta R5 supports make sense.
Fourthly, players would be losing majority of the time. Or, even if they were to win, they would be using 2-3 healthpacks per boss fights. Again, it's thematic. No one rarely escape with a few scratches against real bosses.
However, at the end of the day, if the dev were to implement these, many players are going to complain about this and possibly quit the game.
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@Bowgentle said:
@entrailbucket said:
@gamecat235 said:
Those early Galactus events were brutal. Trying to use Ghost Rider’s Penance Stare at just the right moment to one shot Galactus right before you died… that sucked but I’ll say one thing, it was memorable, and challenging, and required strategy.I loved that. Our alliance was one of (I think) 3 that actually beat it, and we beat it first. I also loved the infamous "you're supposed to lose" Boss Rush.
I'm really glad to see an entire thread of people asking for more difficult/interesting events! I didn't think that was something that players were interested in at this point -- I assume most players just want to get rewards for showing up and doing nothing.
Was Galactus really hard?
I think Civil War was the only one where alliances had trouble finishing both sides.Well, 3 alliances out of 10,000+ managed to complete the first Galactus event...so...
Let me see if I can dig up the forum thread.
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Maybe my memory is skewed by being in Prime at the time.
Or was that Django still?
I honestly can't remember.0 -
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I can't decide if I do or don't like this boss event not even requiring me to switch my team out for the side nodes. Like it's just Wa5p/Hulkoye stomping through these easy nodes with no friction at all.
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That is so weird, I have absolutely no memory of this being so bad.
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It was really, really difficult, which made it really, really rewarding to win. 99% of players absolutely HATED it though. I remember it, both because it was so much fun, and because of how much everyone else cried about it.
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October 2015, so before OML could shrug off all damage, yeah.
I can see this not being popular.0 -
I think boss events need to have some gimmick to them that is different to your standard event. Its what makes them interesting or challenging. Apocalypse with his tiles (ok modern 5* can wipe him out in one move but back in the day you had to clear his tiles), galactus and ultron with their unique tiles, hell even sinister six had unique powers that meant you had to plan your team to cope.
With there being no specific required characters I've not had to change the team or think at any point, it does mean I've used 5* wasp more over the last few days than at any point since she was released, not that I've fired a power.so positives - its great to see boss events and the 5* rewards are fantastic. Just please can we have something more fun next time?
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@Bowgentle said:
October 2015, so before OML could shrug off all damage, yeah.
I can see this not being popular.Not only that, but there were hardly any quality 4* available either at that time. No Grocket, Juggs, Polaris, Captain Marvel etc that either had a big nuke, produced tons of strike or could do massive passive damage.
Top it all off with the fact that champion levels weren't introduced yet so a 4* topped out at 270 rather than 370.
It's obvious today if they re-ran that event with that Galactus it would be a cake walk.
KGB
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It was a good idea but they can't really do anything like that again -- characters are too broken now.
The idea was: Galactus has one giant health bar for your entire alliance. All damage you do to him subtracts off that bar. In each individual fight, you had about 3 turns before he wiped your entire team, so you try to do as much damage as possible before you lose. It was cool and thematic, because a huge team of heroes is fighting against a massive, cosmically powerful threat that they can't beat on their own. (Compare to Galactus now, who gets oneshotted by any decent 5*).
Anyway this went over very, very badly. Mostly it was the hilarious health pack conspiracy theory stuff -- this completely insane, completely untethered-from-reality idea that they make a ton of money from selling health packs, so extra hard events generate tons of profits. This is not even close to true and has never been.
Galactus and Boss Rush were pretty major turning points. After the insane, utterly over the top reactions to those (read that thread -- I like the guy who said this was the worst experience with any form of entertainment that he'd ever had), they really stopped taking risks or doing anything at all interesting with event design.
3 -
Easy event with a nice break
No complaints from me
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That was a good thread being digged up by entrailbucket. The scenario that I expected from the players if the dev decided to create a challenging boss event can be found in that thread. I read only the first and last three pages and it's mostly anger and unhappiness. Let's move along and forget about creating challenging boss events. History has proven that players will be unhappy, and challenging boss events in the past few years has continued to prove that players are not interested in a real challenging boss event.
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Hound, I disagree with your general claim. Not everyone complains as you suggest. It’s just that we wanted a little more with this one. That’s all…something requiring some strategy or puzzle aspect perhaps. This felt like a pve event and nothing special. No one is asking for challenge node difficulty every time even though you quickly went there for a difficulty aspect.
I know my alliance looks forward to boss events. It’s a time to work together for one common goal. We share strategies for harder events. No one needed to share because it did not require one.
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I don't know why people keep engaging with Sky of Horus even though he's proven himself to be incapable of staying on topic and inevitably blames everything on the playerbase.
In any case, I enjoyed this boss event, but I agree with @dianetics' main point that this event could have been more "special/unique/whatever adjective is appropriate". And every "boss" node having both Kang and Modok plus some random AIM dude kind of defeated the point of a "boss node". As many have stated, it's effectively just another PVE node. In addition to many of the good suggestions already made here, my own humble suggestion is perhaps a boss gauntlet similar to Sinister Six. We could start off with Prime Kang, then Rama Tut, then Immortus. Or maybe even have two boss nodes like Sinister Six, Civil War, Molten Man/Hydro Man to incorporate as many variants of Kang as possible. Maybe we could have a new PVE event that incorporates the Council of Kangs? So many possibilities.
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This is why i always enjoy having a PvE going on during a boss event. Hitting the boss takes like 10 minutes max each mission flip so the PvE running with it keeps me playing. I honestly can’t remember the last time i used a health pack on any boss events.
The extra bit of health Kang gets when he gets low isn’t really much of a gimmick to make it feel like a real boss event like others in the past. Not that I really care cuz I’ll take the easy 5* covers but I do agree with others that mentioned how this really just feels like any other regular node. Maybe in the future when they run this boss again they can add some new, interesting gimmick to make it feel more like a traditional boss fight rather than a regular mode
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