Chasm not healing
Comments
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@dianetics said:
I ran him again on the challenge node, and it appears to me that damage and healing are resolving at the same time.I see this behavior often with Crystal and her extra damage when she matches a red.
Chasm was able to sustain cl10 CN on the third clear while only going down once. I kept him in front the whole fight and had the board flooded with web tiles.
Just watching his health it was barely moving at all but I was not seeing any healing procs while I was seeing the damage numbers pop up.
Is it just a graphical glitch?I was always keeping an eye on my Chasms health pool, as you and some others mentioned his health going up but not necessarily seeing the green text pop up indicating he healed.
When I've used him and while making matches I've stared at his health and not seen it rise after the web tile was matched. It's a real head scratcher for sure. Doesn't seem to be any response in my bug forum thread. Wonder if anyone brought up any Chasm bugs in Discord or Reddit.
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I don't use Chasm much, but have relied heavily on him the last week or so. I can also confirm he is still not healing on all web tile matches.
Something else I noticed with Chasm is I'm getting abyss tiles when I match team-up tiles. Is that supposed to happen? Seems like it shouldn't but I haven't a clue.
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I’ve been using him more recently and from what i can tell it seems like he always healed when the ai matches the web tiles or when i match one in a color he’s not tanking in, but not when I match one of his colors. I have noticed that it seems like he will heal with his own colors when I match right after a revive and then as I go on he won’t anymore. Never really paid too much attention to it but I’ll try and monitor it more going forward to provide more info.
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I agree with everything tonypq has said. Seems totally random whether chasm heals or not. I've tried to find a consistent pattern but it has eluded me so far. I don't think it matters whether he has just revived, what colours the web tiles are on, or who matches the web tile. I also considered whether the self damage and heal were being applied simultaneously and just not displaying the heal, but I don't believe this is the case.
One thing I will say is that I believe his revive health% is still being correctly calculated based on the number of web tiles on the board.0 -
He SHOULD heal on all web matches.
That's what his text says, too.1 -
What mirror? Blue shouldn't get drained against ihulk.
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Hm.
I mean, yes, every colour will get drained eventually, but since you're matching black and purple and others, yellow and blue should pile up slowly.
It's not limited to the 3 strongest colours, so the draining everything part is working as intended.
Strong colours just get drained first.0 -
I mean there's a reason we all hate mirror matches.
I'm impressed you haven't encountered that before.0 -
It's a real downer using Chasm and having him not heal unless downed and revived. So frustrating using him last night just to clear a node or 2 in SCL 10 PVE. Watching web tile after web tile matched, sometimes multiple web tiles and not seeing him heal. Ending the match with 4K health and pointless running him back out for another node unless using a health pack, which is one of main reasons I use him.
It had been mentioned earlier in the thread, that he may be healing but you just don't see the green pop up text like used to happen. I've watched his health bar as I make matches, I've apparently seen him possibly heal but with no green text popping up a few times here and there, but not on every web tile match. I'm still seeing little to no healing whatsoever. If I March 30+ web tiles I might see Chasm heal 3 or 4 times and that ain't cutting it.
I'm surprised no one from Broken Circle has commented here or in my post in the bug forum after about a week or so. Broken Circle has seemed to be pretty responsive on most other issues but appears eerily silent about anything going on with Chasm.
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@dianetics said:
I’m seeing full healing. I just watched this for 10 minutes or so.When I did mirrors before I was able to stock ap and burn him down. Now it’s just 2 full healths chasms tanking everything.
Maybe they fixed the end of turn match damage and something else broke?
I don't know. But other day I finally figured out how to screen record on my phone while playing MPQ. The first match I recorded Chasm decided to heal more times than any other recent match lol. I was like WTH is going on, if I post this video they'll all think I'm lying. Then I did a second match and he barely healed again. I'll try to get a video up here at some point.
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I'm sure a lot of players will disagree with removing him. He brought so many QOL changes to the game such as in pves against Mindless Ones and giving good defense in pvps.
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At this point I think everyone will be OK with Chasm being removed.
Remove Kang, too, while you're at it.0 -
QoL? Of you count as QoL nerfing BRB, grocket, wong, SC, and now rebalanced kingping, then indeed it's a huge QoL change.
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the order of operation stuff has been kind of annoying - Thano5's court death now triggers after iHulk dies but before he revives rather than immediately after he revives, but also when Chasm dies his stun prevents CD from happening. Just curious whose "on death" stun should have priority there by design rather than happenstance.
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Eeesshhh that's annoying. Thanos's effectiveness as a Chasm/Hulk counter was 100% due to the order of operations resolving in that exact way.
I guess there's no guarantee with stuff like that, but I doubt either result was intentional.
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There is no panacea with regards to order of operations. Something always has to go 1st and something else has to go 2nd and so on.
It's obvious that they split IHulks passive into 2 different pieces of coding to allow Kangs Blue to potentially end the match. Before his passive was a single atomic operation that revived him immediately if he had teammates. Now it's 2 operations in order to allow other passives like Thanos/Kang etc to have a chance to process before the 2nd part of the operation (revive) takes place.
As a player base we have to live with either Kangs Blue or Thanos Black being able to win the match.
KGB
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There could be global decision like "tie goes to the offensive player" so that Chasm dies, Court Death goes off on the attacker side, then chasm resolves (or not if CD defeats the others), ideally this would also manifest at battle start in a mirror match where offensive player's chasm always stuns first regardless of character order.
I will say that this is a soft-nerf to Thano5 along the lines of the changes to traps for 3* Daredevil and the move from countdowns to repeaters after C4rol was introduced way back in the before times. I would hope that we see him hit the list of rebalances at some point here if this is working as intended.
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I suspect that what's happening with chasm's heal is that he is healing after the web tiles are matched, but then immediately takes damage at the end of the turn, and then these two numbers get added together and displayed as one, or maybe the heal is overwritten by the damage before it's displayed.
In any case, I've definitely noticed that Chasm very often doesn't seem to heal, while his health stays more or less constant, implying that he must be healing even if we don't see it.
It would be great if there was a combat log we could access during or after each fight, because even when things are working correctly, it's often difficult to tell what happened.
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If anything, as they move further and further into the territory of "overpowered passives are all that matters," this stuff will become more common.
Active abilities are really easy to resolve. Passives like resurrection, auto stun, healing on moves, Away...all that stuff is highly, highly dependent on order of operations, and the more complicated those passives get, the more important their resolution order becomes.
This stuff is just way, way more work than it seems like, and I think the new developers are also a small team. It's pretty easy for a designer to say "hey how about a guy who stuns the enemy before the fight starts." It's also probably relatively easy to code that ability.
The problem shows up when you realize that there's like 300 characters in this game that all have to get tested with that new ability, and some of them are super old and probably got coded in old/weird ways.
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@ThaRoadWarrior said:
There could be global decision like "tie goes to the offensive player" so that Chasm dies, Court Death goes off on the attacker side, then chasm resolves (or not if CD defeats the others), ideally this would also manifest at battle start in a mirror match where offensive player's chasm always stuns first regardless of character order.I will say that this is a soft-nerf to Thano5 along the lines of the changes to traps for 3* Daredevil and the move from countdowns to repeaters after C4rol was introduced way back in the before times. I would hope that we see him hit the list of rebalances at some point here if this is working as intended.
Yeah but the problem was iHulk, not Chasm.
On offense you kill enemy iHulk and then your Court Death will resolve then iHulk will revive. So your Court Death won't then hit the newly revived iHulk which was the problem you described in a prior post.
As Entrailbucket says, there are ever more passives such that for many events like Death there are multiple passives that have to resolve and something has to go first and something else second and so on.
KGB
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