Best Of
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Re: Issue with Survivors of Four Tribes Part 1
The thing about Terror Tide though is that it's not going to help Greg win the game faster, and it's probably not going to stop the kind of strategies that advanced players are using to get through t…2 -
Re: Issue with Survivors of Four Tribes Part 1
@Janosik I'd say the most dangerous/annoying card in the SoFT decks is Terror Tide (Pirate-3). It's a spell giving all opposing creatures -X/-X (permanently) where X is the number of cards in the cas…1 -
Re: Issue with Survivors of Four Tribes Part 1
This is all true... I was using Bloodthirsty Adversary to get through the high life total (other Adversaries are available!), and it didn't take long. But I do wonder if newer players to the game fou…1 -
Re: New PVP Rewards & Limits
Getting 50 wins is a LOT more valuable when you consider the 1* and 2* covers that drop after PvP fights, and the increased value those covers now have.1 -
Re: Ascension math question
This might not be exactly what you’re looking for, but might help out… https://forums.d3go.com/discussion/89152/ascending-characters-a-champ-reward-analysis/p13 -
Using underutilized characters for fun (hopefully)
Today I decided to abandon all concern for rewards (placement or progression) and avoid anything even remotely usual in my character selection for PVE nodes. I was running through the easy nodes and …7 -
Re: Ascension math question
I pride myself as a mathy person (I was at the forefront of the Champions 1.0 Farming debate way back when), but I haven't bothered to run the numbers for myself yet because my desire to Ascend chara…3 -
Re: Ascended Winners and Losers
They're all there for the rewards, really. Just buy every one they offer.2 -
Re: Pop-up Pay to Win
There's a very simple way to get around this whole problem @Blackstone. Which is to head to the offers store and look preemptively. For me new things (offers, vaults etc) happen at 5pm I think, so an…3 -
Re: Ascended Winners and Losers
Ascended Mysterio seems to be a real dud. Level 451 Purple does 3554 damage when each of his traps are matched or destroyed. 5382 if he’s invisible. Still makes 5 traps. Blue still needs 12/13 AP to …1